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How to Find Out What Gear Ratio You Have My Summer Car UPDATED

How to Find Out What Gear Ratio You Have My Summer Car

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About this modern

This modern adds several driving improvements in form of modules that can be bought. For example: ABS, ESP, TCS, ALS (Antilag), Launch Control or prowl control.
All in form of models (some combined into a single part) with the abillity to toggle them with a command console.

Requirements
Permissions and credits

Credits and distribution permission

  • Other user's avails All the assets in this file belong to the author, or are from free-to-employ modder's resources
  • Upload permission You can upload this file to other sites but you must credit me as the creator of the file
  • Modification permission You must become permission from me before y'all are allowed to change my files to improve it
  • Conversion permission You are non immune to catechumen this file to piece of work on other games under any circumstances
  • Asset employ permission You must get permission from me before you are allowed to use any of the avails in this file
  • Asset use permission in mods/files that are existence sold You are not allowed to utilise assets from this file in any mods/files that are being sold, for coin, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not immune to earn Donation Points for your mods if they use my assets

Author notes

This author has non provided any additional notes regarding file permissions

File credits

This author has non credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Mirrors
Changelogs
  • Version 1.v.7

    • Fixed started loading & finished loading console bulletin
  • Version 1.v.6

    • Ready issue preventing chip save from loading.
    • Prepare effect preventing flake from being detected every bit "Usable".
    • Fix result that would lock up the games menu when it was opened while inside the programmer ui.
  • Version one.5.5

    • Fix issue preventing you from installing a freshly bought chip on the programmer
  • Version 1.five.iv

    • Fix outcome preventing quondam parts from existence installed (distributor, carb, ....) when a new role was installed that should be installable even with old parts (mounting plate, smart engine ecu, ...)
    • Gear up effect that would allow the machine to start without having a valid fuel map on the scrap
  • Version i.5.3

    • Fix role reset non working for all parts
    • Fix saving creating folders outside the mods settings folders
  • Version one.5.2

    • Fix issue with store box items all the same in shop after buy
  • Version ane.5.ane

    • Removed dev code
  • Version 1.five.0

    • Improved debug gui
    • Massive code refactoring
    • Lawmaking improvement
    • Loading time improvement
    • Performance improvement
    • Added copyright notice to mod settings
    • Remove BugReporter
    • Change to using MscModApi instead of ModApi & ScrewablePartApi
    • Supersede ModsShop with MscModApi Shop
    • Fuel injection now actually uses air/fuel ratio in the programmer
    • Remove smooth input option from settings
    • Gear up parts no longer resetting
    • Fix new game clean-up
  • Version 1.4.11

    • Fixed rpm needle and turbine wheel not working/moving
  • Version 1.4.x

    • Added description field. Now you take to supply a clarification before the file gets created.
    • This description volition be added to the zip archive (description is not countersign protected)
    • Stock-still BugReporter including whole path to game save files.
    • Changed id generation to accept a shorter length and be lowercase.
    • Description text is now added to zip file.
    • Actual study files are at present inside a "Report" binder.
    • Actual report files are now inside an aditional aught annal inside the archive saved to the desktop.
    • Removed whatever special characters from the password that get's generated.
    • Changed the proper noun of the zip archive generated.
  • Version i.4.ix

    • Fixed a big effect introduced in an older update that should take improved the loading of the info panel
  • Version i.four.8

    • Stock-still mod crashing caused by old file renamer tool
  • Version ane.4.7

    • Removed leftover testing code for Logger
    • Improved loading
    • Fixed small issues & stuff that could cause errors sometimes.
    • Fixed issue with chips resetting to their spawn position
    • Added save files for fuel organization to the old file renamer tool. => .txt save files will now as well be renamed to .json
    • Improved old file renamer tool with incrementing file extension with number if the file already exists in the backup folder
  • Version 1.four.6

    • Fixed logger simply generating base information when file does not all the same exist.
    • Improved Logger
    • Changed how info console sets itself upwardly on loading in hopes of fixing the issues with it non working
  • Version 1.4.5

    • Code improvement.
    • Optimized Code.
    • Added clear error message when mod can't load the AssetBundle.
    • Added new debug gui.
    • Changed relieve files extension to .json
    • Improved saving/loading
    • Fixed issue where original parts like the distributor would stay in mid air where it was installed and would stay at that position fifty-fifty when the car was moved.
  • Version 1.4.iv

    • Tiny update to get modern ready for next turbo mod update.
    • Fixed issue with modern spamming output_log.txt file with missing object
    • Fixed issue with modern spamming ecu_mod_logs.txt when pressing the write chip button and the developer would write the error messages to the screen
    • Minor changes in the background improved while working on the turbo modern
  • Version i.4.three

    • Renamed info panel images to new names (ex. removing ECU-Mod...)
    • Removed tuner page from info console
    • Pocket-sized code comeback
    • Added missing text to info panel assistant page
    • Added airride as a beta characteristic that tin be enabled in Mod Settings.
  • Version 1.4.two

    • Fixed issue with not beeing able to change input fields for fuel map on developer
  • Version 1.iv.i

    • Fixed programmable chip rotation beeing wrong when buying the chip and inserting it into the smart engine ecu (would face down)
  • Version 1.4

    • Code optimization
    • Added missing override for turbo page
    • Added missing screw reset for info panel
    • Added model for reverse photographic camera
    • Added model for pelting & light sensorboard
    • Added logic for rain sensor
    • Added logic for opposite camera
    • Added contrary light to camera
    • Changed resolution of opposite camera to 720p
    • Added settings change prevention for 2step rev limiter rpm value (y'all can at present only change the value if you are on the page for it
    • Fixed RPM needle OVERRIDE replacing lowBeam image.
    • Fixed carb non beeing adjusted when using racing carb.
    • Added product images for reverse photographic camera and rain&calorie-free sensorboard
    • Full code reworked
    • Added logic for lite sensor
    • Added shift indicator
    • Added power to ready shift indicator light-green line and red line (it's a slope. so ex. 6500 won't mean it will instantly switch to green at 6500)
    • Added logger
    • Added bug reporter that compresses all needed files for a consummate problems report into a .cypher file, password protects it and saves it on the desktop.
    • Added ability to upload bug written report to my server (files are deleted after 7days), (ip will be logged in a database to prevent spam (only allows a new report for a mod each hour))
    • Removed "Reset All" button from settings.
    • Remade all production images in blender.
    • Changed image override file names (see commodity for more than):
    • Changed names of save files (come across commodity for more than):
    • Added auto renamer for one-time file names. The car renamer will automaticly rename all files to their new proper name (merely if a file with the new proper name doesnt be)
    • A Message box is also displayed when files have been renamed showing each file that got renamed ex.: old name.xyz => new proper noun.xyz
    • Fabricated some values on ecu console only update after x seconds (clock for example is updated each (realtime) second).
    • Stock-still Clock on info panel non working "jumping around"
    • !!!Screw/Part positions have inverse. Recommend deleting the file Mods\Config\Mod Settings\DonnerTech_ECU_Mod\screwable_saveFile.txt
  • Version 1.3.1

    • Added limits for 2step revlimiter setting (max 10k, min 2k)
  • Version 1.iii

    • Added ECU-Panel
    • Added Animation to ECU-Panel
    • Added information to display to ECU-Console
    • Added pages logic to display different values child-bearing with arrows
    • Added TouchScreen logic
    • Added control for modules.
    • Added Faults to Console displaying wear status
    • Added Faults to panel displaying conditions of some parts (more to come)
    • Added logic for disabling the airFuel calculation -> will make A/F stay fixed without fluctuation thanks to @Rodrigz for this suggestion
    • Added Mod communication for values of turbocharger-mod
    • Added ECU-Console page for turbocharger-mod
    • Added stage2Rev rpm to ecu-panel. This value tin can be adjusted by pressing on it and then using + - buttons
    • Added screws to info panel
    • Changed prowl control throttle calculation to be more simple. This likewise fixes the problem with "car non reaching set speed"
    • Inverse set prowl control logic. At present everytime if you are driving in a higher place 20km/h the prowl control speed will be set to the electric current speed driven.
    • Changed debug data position
    • Changed ALS logic to mimic Antilag on Deceleration instead of past using a "button"
    • Changed ProductImages of all parts
    • Inverse max rpm to 8500 as 9000 would blow upwardly the engine about of the fourth dimension
    • Changed stage2 to 2step
    • Changed ALS logic to simply have an affect if the turbocharger mod is installed (to create flames and backfire). This is now 100% for showoff and does not take an result on driving
    • Fixed Cruise Control non applying throttle (this is a workaround every bit the previous way for some reason no longer works. This might cause an unpleasent throttle audio now)
    • Fixed Mod Communication between ecu and turbo
    • Fixed ALS not disabling for Turbo when control panel was removed
    • Fixed maxRPM not beeing increased when smart engine module is installed
    • Removed the original control panel including all of the lawmaking for information technology
    • Updated to ScrewablePartAPI v1.3
    • ALS is now more for showoff
    • Complete Code rework
    • Improved performance ALOT
  • Version ane.2.2

    • If cruise control is off and you lot press the RES button again it will reset the cruise control to 0 km/h
    • If cruise command is on and y'all press the Set up button again information technology will set up the prowl control speed to the speed you are currently driving (ex. 121km/h = 120km/h, 120km/h = 120/kmh)
    • some small optimization
    • changed the fashion clutch is detected. Now if your clutch is fucked it won't prevent the prowl command from non working
    • inverse the way brake is detected. Same as clutch, should not exist needed simply just to be sure.
    • added electric current speed to DEBUG data
  • Version 1.2.1

    • pocket-size issues fix.
    • added cruise control debug data -> button is in Modern Setting. Everything that if false HAS TO Exist True!
  • Version 1.2

    • Added Mods communication with DonnerTechRacing Turbocharger modern
    • Changed ALS to be more realistic. Yous take to enable it at present and when you want to use it press the "USE" fundamental (will but piece of work when not on throttle to prevent abuse)
    • Added screws to mounting plate and all modules
    • Module has to be screwed in fully to have effect (mounting plate has to be screwed in likewise)
    • Stock-still name of control panel (removed double l in command)
    • Added CruiseControl panel
    • Added cruise control logic (smartEngineModule has to be installed otherwise it won't piece of work)
    • added cruise control panel production image
    • fixed smart engine module product paradigm again
    • EDIT: location of shop was changed to repair store instead of Teimo'due south store.
Donations

Straight donations accepted

  • Donate

Pirates don't get any help from me and will be reported!



My Modern Api

MscModApi

Installation

Spoiler:

Show

Extract the archive using something like vii-Zip or WinRar
put all files:
-> Folder "Assets"
-> File "DonnerTech_ECU_Mod.dll"
into your Mods folder
confirm if y'all are asked if you lot want to override (always do this when updating modernistic equally files might modify)

Licence/Copyright | publishing/showing/sharing of my mods

Spoiler:

Show

I am the copyright owner of all 3d models and source code that this mod includes.
You accept to follow everything listed below.
1. You are not allowed to share this modernistic in your savegame or anything else similar your own mods.
2. Y'all are not allowed to earn  coin with this mod.
This does non include youtube ads or ads shown on for example your website that promotes my mod (without sharing the file)
3. You lot are not immune to change or change this mod in any fashion.
iv. You are not allowed to use assets included with this modernistic for anything else except usage for this mod itself.
five. You are non immune to "sell" this mod equally your own.
6. You are not allowed to share savegames of this mod.
7. Y'all are not immune to redistribute any of the files from this mod.
This includes the dll file (the primary mod)
The assets
This does not include config files. These can be shared.
8. Y'all are non allowed to utilize link shortenes of any type when linking to this modern.
ix. You are immune to share my mod in form of videos, images or in text form.
10. You are required to link to the original source which has to be atleast ane of the below:

  • racedepartment link to the mod overview page
  • nexus..mods link to the mods overview page

*Sharing config files establish under Mod Settings is fine and obviously needed for a savegame

Detect [i]:
Issues Report (found in ModSettings now required for all reports.

NOTICE [2]:
If y'all make a video most my mod I would appreciate you menioning information technology in the clarification :)

if y'all have usefull videos (like good installation videos) let me know and I can add together them to the overview for people (I need permission of the video maker)

Find [3]:
Please note that i often don't update the images on the overview.
Information technology tin can likewise happen that information of the latest update is non in the overview. If you are unsure what changed. Please read the updates page.

Issues Reporter (Important)

Spoiler:

Testify

This modernistic at present uses/includes my issues reporter tool.
This tool will generate a .cipher file containing all the files I need to assistance you with problems.
For this mod. This includes the following files/folders:

  • Your My summer automobile savegame (whole binder) -> AppData\LocalLow\Amistech\My Summer Car
  • All setting files from the ecu modern (relieve files/config files of the ecu modernistic) ->
  • <Mods install location>/Mods/Config/Modernistic Settings/DonnerTech_ECU_Mod
  • ModLoader output_log.txt (located in your games install folder)

All these files volition be added to the goose egg file.
The nada annal is protected past a random generated countersign.
This countersign is shown to yous after the successful cosmos of the written report.
This password is only shown AND known to Yous.
An id is too generated and shown to you.

Afterwards generation of the report you have two options:

  1. Send me .aught files as a private message, including the countersign
  2. or
  3. Press Yes afterward generation of the report. This will upload the report to my sever.
  4. You and so only send me the id (or part of it. I should exist able to observe it with only role of the id usually)
    And the password in a private message.
    I will then get back to you after checking the files.

Notes about option 2.

Spoiler:

Testify

After uploading of a report. Your ip will be banned from uploading more than reports for 10minues!

Your ip is stored in a database.
After deletion of your study (7days -> see below) this database entry is removed.

Files are uploaded without SSL!!!!
This is unfortunately a limitation of the outdated unity engine version.
(There is a bug in the unity version preventing ssl communication).
No sensitive information is beeing uploaded.

Files are deleted from the server when older than 7days every sunday at 0:00.
Instance: You upload a report on Saturday.
The file will be deleted afterward ~2weeks because:
on the following day (Sunday) all files are checked if they are older then 7days, if yes they will exist removed.
And then your file would not be deleted equally information technology is only ~1day old. It would then be deleted the following week on dominicus.

If you want your file to be removed from my server. You lot can message me with the id of your report and I will remove it.

Existing reports on the server can be downloaded by using this website:
MSC Bug Written report downloader

The tool is designed to be usable by every mod maker.
If y'all want to use this tool in your own modernistic. Y'all tin write me a individual message and I will explain to you lot how to add it to your ain mod.

Your mod can so besides upload reports to my server.
You lot equally the modernistic maker can then admission a report past going to this page: MSC Bug Report downloader

If a mod maker abuses the system. The mod will exist banned from uploading to the server.
If a user abuses the system. The user will be banned from uploading to the server.

Images

Spoiler:

Evidence

Parts added

Spoiler:

Prove


  • ABS module
  • ESP module
  • TCS module
  • Cablevision harness
  • Mounting plate
  • Cruise control panel
  • Smart engine module
  • ECU info panel
  • Opposite camera (for info panel)
  • Fuel injection:
    • Manifold
    • Throttle bodies
    • Injectors
    • Programmer
    • Programmable chips
    • Electric fuel pump
    • Fuel pump cover plate (covers the hole of the original pump)
    • Pelting & Light sensorboard

Functions that get added

Spoiler:

Prove


  • ABS
  • ESP
  • TCS
  • Cruise control
  • smart engine module (ALS, 2Step RevLimiter, fuel injection flake)
  • Antilag: bang blindside for showoff
  • Launch control: best with AWD
  • Position reset button for not installed parts in Mod Settings
  • ECU Infopanel: A Display that replaces the consummate dashboard. More information in the spoiler below.
  • Fuel injection (fuel map, start assist)
  • Contrary camera when installed and using the info panel will bear witness a reversing camera
  • Rain & Light sensors

Fuel injection

Spoiler:

Testify

This works all-time/most realistic with a controller (analog input)
If you don't want to employ one/tin't use one in that location is an optional checkbox in mod settings that will "simulate" a controller input (car might/will accelerate slower/gradually)

This is something new.
This replaces the one-time carburator system with a full fuel injection system.
This includes electric throttle bodies, electrical fuel pump, injectors, fuel rail and some other parts + more parts at some bespeak (mayhap).

How it works / How to get information technology working

Spoiler:

Evidence


  1. Remove racing carb (or whatever other carb)
  2. Remove fuel pump
  3. Remove electrics
  4. Remove distributor

Then:

  1. Install fuel injection manifold where the racing carb was
  2. (unpack them from the box earlier) Install the injectors into the small-scale holes on the manifold (1 - 4)
  3. Install the fuel rail ontop of the injectors
  4. (unpack them from the box before) Install throttle bodies (1 - 4)
  5. install the new electric fuel pump backside the new manifold on the right side of the fire wall.
  6. Install the fuel pump cover plate that goes where the original fuel pump was installed

And so make certain every screw it tight (8x "click")
If everything is installed 100% red wires will show up.

  1. Side by side take on of your programmable chips and the programmer itself.
  2. Next agree the chip onto the programmer center (~ the screen center) and install (like any other part)
  3. The scrap will be installed on the slot of the programmer.
  4. Aim at the developer. Text volition appear letting you know what to press to exercise what...
  5. When the ui is opened. Start programming your fuel map. Good luck
  6. When done (don't forget spark timing) printing write scrap... If everything is adept (if not errors volition be shown) below the map table.
  7. If writing was successful the ui will close and the scrap is placed on summit of the developer.
  8. Take the chip and insert information technology into the smart engine ecu module below the rider seat.
  9. Your car should now outset upwards (depending on your fuel map information technology might not run well/ at all just it should atleast first for a short time.
  10. Echo programming to get a perfect map

creating the fuel map has alot of potential.
Just some examples:
Yous tin tune the car to take good depression rpm torque for overnice acceleration from a beginning (or in a rally in corners)
Or melody it to have more power at the high rpms (lean mixture).

Skilful luck.
fuel map are stored in a .fuelmap file (yous tin can for example share them with others).

Images

Spoiler:

Evidence


Fuel injection installed

Fuel injection installed 2

The programmer

The programmer ui



ECU info panel (how to utilize and what does information technology do)

Spoiler:

Testify


  • The info panel is a big screen fitted infront of the original dashboard meters.
  • It replaces all of them including
  • loftier/low beam indicator
  • rpm needle.
  • km/h display (goes above 250km/h)
  • Blinker left/right indicator
  • Adds gear indicator
  • Adds calculated l/km and km left based on that
  • Adds a page for the turbocharger mod showing values of the turbo (like pressure)
  • Has several unlike pages switchable using the pointer keys on the panel ("USE" key or mouse left) or KeyBindings
  • Carb autoTune for ECO and Race (will adjust the rockershafts to the optimal value and so accommodate the carb either best for fuel saving (lean) or best performance (rich)
  • Condition page: some information nearly the status like oil quality
  • Wear page: will display the ~ wear showing in "Expert" "Alarm" or "Danger"
  • Several ajustable values (not saved) like rev limiter rpm.
  • Reverse camera view

The annal includes the gimp files for all images used on the console.
You can modify them and supervene upon them ingame by renaming them and adding "OVERRIDE_" infront of them
case: assistance_page.png => OVERRIDE_assistance_page.png

so placing them into your avails folder of the ecu mod.

PARTS have to be installed in correct order, otherwise no install message volition be shown
-> beginning Mounting plate! then everything else as you wish

Well-nigh parts have to be screwed in. To screw them in take the right spanner/ratchet in hand and aim at the spiral. When information technology turns greenish you lot can screw it in similar any other screw.

Where to get/Prices

Spoiler:

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Parts can all be bought at the repair store
[INDENT][/INDENT]
Prices:

  • ABS: 800
  • ESP: 1200
  • TCS: 1800
  • Smart engine: 4600
  • Cable Harness: 300
  • Mounting Plate: 100
  • Cruise control (includes control logic): 2000
  • ECU info panel: 4000
  • Pelting & Lite sensorboard: 1000
  • Opposite camera: 1500
  • Fuel injectors (box with 4x part): 800
  • Throttle bodies (box with 4x part): 1200
  • Fuel pump embrace: 120
  • Fuel injection manifold: 1600
  • Fuel rail: 375
  • Chip programmer: 3799
  • Electric fuel pump: 500

Office installation location

Spoiler:

Show


  • Mounting plate beneath passenger seat
  • All modules and cable harness ontop of it
  • Cruise control panel below air fuel ratio
  • ECU info panel behind the steering wheel, infront of dashboard meters
  • Fuel injection:
    • Fuel injection manifold replaces racing carb
    • Throttle bodies and injectors go onto new manifold
    • Fuel pump cover plate replaces original fuel pump
    • Electrical fuel pump behind fuel injection manifold a bit to the right on the firewall.
    • Fuel rail ontop of injectors.

How to use

Spoiler:

Show

Install modules you want (mounting plate, cable harness and command panel are needed)

ABS: will make breaking (not HANDBRAKE) easier/safer

ESP: will assist with holding the car in a straight line
-> to be more than precise: auto volition follow your commands amend

TCS: will prevent tire slip (slower acceleration)

ALS (smart engine controller):
When enabled and having the turbocharger mod installed will make it backfire more than when hitting revLimiter

2StepRevLimiter/Launch Control
(smart engine controller):
enable and advance while standing (will disable while driving automaticly.
Engine rpm will stay at the gear up speed (default 6500)
Hold SPACEBAR (Handbrake) and go into first gear
when ready to launch let go of Handbrake...
Machine will go forward FAST!!!! with max torque

(best to be used without TCS and with ABS and all-time tyres)

How to utilise prowl control

Spoiler:

Bear witness


  • For the prowl control to piece of work:
  • mounting plate has to be installed and screwed in
  • cable harness has to be installed.
  • smart engine module has to be installed and screwed in
  • cruise command panel has to be installed
  • electricity has to be on
  • You need to set a speed equal or to a higher place 20km/h
  • You besides have to drive atleast 20km/h or it won't enable.
  • If you lot press the brake, clutch or handbrake it will be disabled.

Images

Spoiler:

Show

Modules installed on mounting plate:

Cruise control console:

ECU info panel:

Both control panels installed:

Reverse camera:

Rain & Low-cal sensors:

Mod settings:

If you accept ideas, suggestion, found a bug or annihilation else permit me know.

DOWNLOAD HERE

How to Find Out What Gear Ratio You Have My Summer Car UPDATED

Posted by: helenkinmany.blogspot.com

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